Hello again, >> We received this error message whenever our thread tried to update the state >> of a node while the drawing thread was trying to render it. Adding a mutex >> solved our issue. > > Hmmm, I'm doing this in the update traversal, so I should be ok on > that front... But maybe I'll test it out in SingleThreaded mode and > see if I still get that message.
Who knew, this turned out to be the problem. Running SingleThreaded removed the messages, so I've set my geometry's DataVariance to DYNAMIC and it all works great. Of course, it's a bit slower since it serializes the updates to that geometry, but no flashing. Thanks for putting me on the right track, Joel! J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org