Whaooo ! Thanks ! thanks ! thanks !!!!!... That's exactly what I was looking for... it's really great ! :-)
just a small point : you're binary distribution is not working : at least osg24-osgUtil.dll is missing for me :-) I have osg25-*** on my computer.... Could someone tell me what this means by the way ? why this prefix on the dll files ? But I successfully rebuild your application from the sources with OSG 2.2and wxWidgets 2.8.4 on winXP (with Visual Studio .NET 2003)... Sorry I don't have a valid linux dev station for the moment. thanks again... Now I finally have a working example :-) Manu. 2007/10/26, Emmanuel Roche <[EMAIL PROTECTED]>: > > Great !! > Indeed using the return value of makeCurrent() is exactly what I was > looking for :-D... > I'm testing your application right now ! > > cheers, > Emmanuel. > > 2007/10/26, Thibault Genessay < [EMAIL PROTECTED]>: > > > > Hi Emmanuel > > > > I have made a sample that demonstrate the integration of the OSG in > > wxWidgets. It is a simple frame with a wxAUINotebook containing OSG > > views. You can download source and binaries at > > http://ips-dil.unil.ch/osg > > > > Could you have a look at these and see if this suits your needs ? > > > > I am planning to release it as an "official" sample to OSG+wxWidgets, > > so I'll need to test it on more systems (not tested on Linux as of > > today) and more threading models. > > > > It uses a modified version of the osgCompositeViewer::Viewer that > > skips rendering if makeCurrent() returns false. Currently, the > > composite viewer ignores the return value of makeCurrent(). We'll need > > to address this issue with Robert as it is precisely the problem you > > and him are discussing in the thread "camera switching in composite > > viewer". > > > > Cheers > > > > Thibault > > > > > > On 10/26/07, Emmanuel Roche <[EMAIL PROTECTED]> wrote: > > > Okay, with this version joined, we have two tabs (not added > > dynamically, > > > sure, but it's a beginning...) with animation rendered correctly... > > > > > > The only issue left is the mouse handling problem: > > > I added a trackballmanipulator on the view1 on each tab, assigned an > > > handling function to the corresponding wxGLCanvas each time, and this > > > function is indeed called when I drag on the view1 BUT nothing > > moves... > > > :-(... > > > > > > I'm using view->getEventQueue()... could it be somehow "disconnected" > > ? > > > nothing happens either if I use the corresponding > > > graphicswindow->getEventQueue()... so what's left ?? > > > > > > Manu. > > > > > > > > > 2007/10/26, Emmanuel Roche < [EMAIL PROTECTED]>: > > > > Indeed, we are in a situation where the CompositeViewers don't share > > the > > > GraphicsWindows and everything happen in the same thread... yet, it's > > > currently not working for me: > > > > > > > > as soon as I had a second tab only the last compositeviewer gets > > updated > > > and drawn, the others are frozen... :-(... > > > > > > > > I keep investigating... > > > > > > > > Manu. > > > > > > > > > > > > 2007/10/26, Robert Osfield < [EMAIL PROTECTED]>: > > > > > > > > > On 10/26/07, Alberto Luaces < [EMAIL PROTECTED]> wrote: > > > > > > If I recall correctly, you can have as many CompositeViewers as > > you > > > like/need. > > > > > > > > > > If the different viewers don't share any GaphicsWindows then it > > should > > > > > be fine to have multiple Viewer/CompositeViewers. > > > > > > > > > > However, If all the viewers run in different threads then sharing > > a > > > > > single scene graph between them would be problematic. Such usage > > > > > would lead to one viewers update running in parallel with another > > > > > viewer's cull/draw. > > > > > > > > > > Robert. > > > > > _______________________________________________ > > > > > osg-users mailing list > > > > > osg-users@lists.openscenegraph.org > > > > > > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > >
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