On Nov 13, 2007 4:07 PM, Dorosky, Christopher G <[EMAIL PROTECTED]> wrote: > Just to clarify here, are we changing the way things work, or simply > adding another operation? > If we change the way things are working, hopefully it will be reflected > strongly in the release notes.
We are talking about changing the Vec * Quat methods to fix them. These methods aren't something that is widely used so I'd expect not much in the way of user relies upon these methods nor there currently broken implementation. There is of course a danger of breaking user code that relies on it working the wrong way round. One possibility might be to do an optional build that issue a compile error when ever a Vec * Quat is found so users can spot where they occur, or perhaps move the implementation into the .cpp and the emit an optional warning when this method is invoked. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org