Mario Valle wrote: > Look at the following code (Refresh fires OnPaint that fires viewer->frame()) > void Canvas::OnIdle(wxIdleEvent& event) > { > if (_updateWhenIdle || _updateWhenIdleOverride) > { > Refresh(); > event.RequestMore(); > } > } > Without this logic the viewer was continually spinning.
I see, but these are not OSG calls, but wxWindows calls. is it so that one cannot achieve this functionality with OSG, but has to look outside to a windowing API? Akos _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org