Mario Valle wrote:
> Look at the following code (Refresh fires OnPaint that fires viewer->frame())
> void Canvas::OnIdle(wxIdleEvent& event)
> {
>       if (_updateWhenIdle || _updateWhenIdleOverride)
>       {
>               Refresh();
>               event.RequestMore();
>       }
> }
> Without this logic the viewer was continually spinning.

I see, but these are not OSG calls, but wxWindows calls.

is it so that one cannot achieve this functionality with OSG, but has to
look outside to a windowing API?


Akos

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