yes i have copied them from the characther map in arial

On Fri, 23 Nov 2007 11:10:28 +0100, Mario Valle <[EMAIL PROTECTED]> wrote:

> Does Arial.ttf have those arabic characters?
> Try change font file.
> Ciao!
>       mario
>
>
> Johan Johnsson wrote:
>> damnit it worked , but then i incidentaly removed the project, now i  
>> cant
>> get it to work:
>>
>> osgText::Text* text1 = new osgText::Text;
>>      osgText::String* string = new osgText::String("لْعَرَبيّة",
>> osgText::String::ENCODING_UTF8);
>>      std::string test = string->createUTF8EncodedString();
>>
>>      text1->setFont("fonts/arial.ttf");
>>      text1->setCharacterSize(characterSize);
>>      text1->setPosition(pos);
>>      text1->setAxisAlignment(osgText::Text::XY_PLANE);
>>      text1->setText(test);
>>      geode->addDrawable(text1);
>>
>>
>> just wierd letters, (i use visual studio 2003 if that is to any help, i
>> know i can save the code files in different encoding methods, atm i save
>> them as Unicode(big-endian).
>>
>>
>> On Wed, 21 Nov 2007 13:28:58 +0100, Johan Johnsson <[EMAIL PROTECTED]>
>> wrote:
>>
>>> tnx very much -the problem was the font.
>>>
>>> On Wed, 21 Nov 2007 13:24:47 +0100, Thibault Genessay
>>> <[EMAIL PROTECTED]>
>>> wrote:
>>>
>>>> Hi Johan,
>>>>
>>>> Did you check that the font file itself does include the glyphs that
>>>> you try to display ?
>>>> Also, try to pass your input data as a wide character string, i.e.
>>>> L"لْعَرَبيّة"
>>>>
>>>> I have a similar problem in the past and solved it using wchar_t
>>>> strings in my source files, and using a different font that actually
>>>> had the glyphs.
>>>>
>>>> Hope this helps
>>>>
>>>> Thibault
>>>>
>>>>
>>>> On Nov 21, 2007 1:15 PM, Johan Johnsson <[EMAIL PROTECTED]> wrote:
>>>>> I may be doing this wrong, because its just showing some wierd  
>>>>> letters:
>>>>>
>>>>>      osgText::Text* text1 = new osgText::Text;
>>>>>      osgText::String* string = new osgText::String("لْعَرَبيّة",
>>>>> osgText::String::ENCODING_UTF8);
>>>>>      std::string test = string->createUTF8EncodedString();
>>>>>
>>>>>
>>>>>
>>>>> On Wed, 21 Nov 2007 10:50:39 +0100, Robert Osfield
>>>>> <[EMAIL PROTECTED]> wrote:
>>>>>
>>>>>> On Nov 21, 2007 9:04 AM, Johan Johnsson <[EMAIL PROTECTED]> wrote:
>>>>>>> Can the scenegraph represent utf-8 on the screen?
>>>>>> You mean does osgText support UTF-8 encoding of strings?  The answer
>>>>>> is yes, have a look at osgText::String for details.
>>>>>>
>>>>>> Robert.
>>>>>> _______________________________________________
>>>>>> osg-users mailing list
>>>>>> osg-users@lists.openscenegraph.org
>>>>>>
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Mr. Johan Johnsson
>>>>> AutoSim AS, Strandveien 106, 9006 Tromsø
>>>>> Visit us at http://www.autosim.no
>>>>> _______________________________________________
>>>>> osg-users mailing list
>>>>> osg-users@lists.openscenegraph.org
>>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>>>
>>>> _______________________________________________
>>>> osg-users mailing list
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>>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
>>
>>
>>
>



-- 
Mr. Johan Johnsson
AutoSim AS, Strandveien 106, 9006 Tromsø
Visit us at http://www.autosim.no
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