osgtexture2D works well in SingleThreaded mode, but not osgoccluder

Robert Osfield a écrit :
> Hi Stephane,
>
> The two stack traces aren't similar and nothing obvious jumps out as a
> possible cause.
>
> The only thing I can suggest to try is to run both examples with
> different threading models to see if there is a pattern. i.e.
>
>   osgoccluder glider.osg --SingleThreaded
>
> Robert.
>
> On Dec 6, 2007 9:52 AM, Stephane Lamoliatte
> <[EMAIL PROTECTED]> wrote:
>   
>> Here is the stack traces.
>>
>>
>> Robert Osfield a écrit :
>>
>>     
>>> Hi Stephane,
>>>
>>> I haven't seen reports of problems with these examples before.  Could
>>> you provide a stack trace from the crashes apps?
>>>
>>> Robert.
>>>
>>> On Dec 6, 2007 7:03 AM, Stephane Lamoliatte
>>> <[EMAIL PROTECTED]> wrote:
>>>
>>>       
>>>> Hello,
>>>>
>>>> osgOccluder and osgTexture2D crash during their execution in debug mode
>>>> on Windows. (I built  them with Visual studio 2008 in debug mode)
>>>>
>>>> It is very strange because they seem to work perfectly in release mode.
>>>>
>>>> Is it a bug, or may I choose another compilation mode to step inside
>>>> these examples ?
>>>>
>>>> --
>>>> Stephane
>>>> _______________________________________________
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>>>>
>>>>
>>>>         
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>>>
>>>
>>>       
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>>     
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