Hi, folks! I am wonder why the current implementation do not provide any method to specify GL_TEXTURE_MIN_LOD, GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL (it exists already since OpenGL v1.2)
I need to change the base and max level parameters of a texture (maybe I do not really need this, but there are some bugs which disapears when I use this texture parameters). Would it be a good idea if I provide a patch which do implement this to the osg core? This would probably introduce at least 4 more variables in the osg::Texture class and couple of methods. Are there some objections against this? Best, Art Heute schon einen Blick in die Zukunft von E-Mails wagen? www.yahoo.de/mail _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org