Hello Robert, > I get the same problem as you - once the lower levels start paging in > they all overlap each other. This shows us at least that the problem > is in database creation rather than rendering. > > Perhaps outputting the data as .osg will reveal exactly what is going amiss.
OK, getting closer. > I have a Intel 2.4GHz quad core Intel machine running Linux. I guess > there is a chance the bugs showing themselves on the Windows side > might be affecting performance. That's probably the case, plus file IO and some other things might be slower. I have the same as you here at work (Intel quad core Q6600 @ 2.4GHz). I have found it pretty irrelevant to compare the performance of offline tasks between OSes, as they're rarely comparable. Too many variables differ between OSes, even on the same machine. Just as an example, a simple raytracing task for my Masters takes about twice the time on Windows as on Linux on similar machines. J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://whitestar02.webhop.org/ ---------------------------------------------------------------- This message was sent using IMP, the Internet Messaging Program. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org