Hi, It is mostly like that you've just not set up your view matrices correctly - inverting the view matrix by itself surely won't work as all this does is give you a matrix in which you can transform the eye point and coordinate frame (0,0,0) into world coords. Perhaps you have lots of other maths going on that have you haven't talked about that is some how supposed to magically work. This really isn't an OSG problem though, its a general maths/reflection algorithm issue so I have to recommend doing some background research on it.
Robert. On Jan 22, 2008 4:50 PM, Tanja & Paul <[EMAIL PROTECTED]> wrote: > > > Hi , I've also been dealing with the problem of RTT with osgCamera and using > it as reflections in my ocean. I'e used the reflection example as a basis > However The problem I have is I've been pulling the view matrix from > osgViewer and inverting it and using that matrix in my RTT Camera . Needless > to say I'm not getting the desired results. I was wondering if anyone else > has toyed with the same problem and if they might have any advice for me in > producing reflections in my scene. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org