I don't know if porting of OSG to OpenGL ES is really feasible, but at last I can give you one hint:
You can easily replace GL_POLYGON mode by GL_TRIANGLE_FAN. regards Ralph Charles, Oliver schrieb: > Hello, > > We try to port openscenegraph to a device where only opengl es is > available. > Does anyone know if this was tried before? And if - if the sources are > available? > If not - does anyone have experience or any hints with porting opengl > applications to opengl es? > The problem in detail is that many of the opengl functions used by > openscenegraph are not available on opengl es , eg GL_POLYGON, Shading > or any functions introduced in OpenGl 2.0. Is there any well performing > algorithm to replace for example GL_POLYGON with eg GL_TRIANGLES (etc). > > Any hints would be helpful. > > > With best regards > Oliver and Andreas > > ******************************************* > Diese E-Mail enthaelt vertrauliche und/oder rechtlich geschuetzte > Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail > irrtuemlich erhalten haben, informieren Sie bitte sofort den Absender und > loeschen Sie diese Mail. Das unerlaubte Kopieren sowie die unbefugte > Weitergabe dieser Mail ist nicht gestattet. > > This e-mail may contain confidential and/or privileged information. If you > are not the intended recipient (or have received this e-mail in error) please > notify the sender immediately and delete this e-mail. Any unauthorized > copying, disclosure or distribution of the contents in this e-mail is > strictly forbidden. > ******************************************* _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org