@robert: We have both - floating point single precision and fixed. By the way the rest of our dev environment is the gcc compiler and gnx neutrino.
regards >-----Ursprüngliche Nachricht----- >Von: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] Im Auftrag >von Robert Osfield >Gesendet: Dienstag, 22. Januar 2008 14:49 >An: OpenSceneGraph Users >Betreff: Re: [osg-users] opengl to opengles > >On Jan 22, 2008 1:08 PM, Charles, Oliver ><[EMAIL PROTECTED]> wrote: >> Sadly were restricted to use OpenGl ES 1.0 with Framebuffer Objects >> Extension so Shaders most probably won´t work ;) > >Do you have to stick the the fixed point profile or do you >have full floating point support. fixed point maths was one >area that I was concerned about w.r.t porting. > >> We have to forward Greetings from Rainer Oder to you. > >Please return the greetings ;-) > >Robert. >_______________________________________________ >osg-users mailing list >osg-users@lists.openscenegraph.org >http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscen >egraph.org > > ******************************************* Diese E-Mail enthaelt vertrauliche und/oder rechtlich geschuetzte Informationen. Wenn Sie nicht der richtige Adressat sind oder diese E-Mail irrtuemlich erhalten haben, informieren Sie bitte sofort den Absender und loeschen Sie diese Mail. Das unerlaubte Kopieren sowie die unbefugte Weitergabe dieser Mail ist nicht gestattet. This e-mail may contain confidential and/or privileged information. If you are not the intended recipient (or have received this e-mail in error) please notify the sender immediately and delete this e-mail. Any unauthorized copying, disclosure or distribution of the contents in this e-mail is strictly forbidden. ******************************************* _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org