@robert:
We have both - floating point single precision and fixed. By the way the rest 
of our dev environment is the gcc compiler and gnx neutrino.

regards 
 

>-----Ursprüngliche Nachricht-----
>Von: [EMAIL PROTECTED] 
>[mailto:[EMAIL PROTECTED] Im Auftrag 
>von Robert Osfield
>Gesendet: Dienstag, 22. Januar 2008 14:49
>An: OpenSceneGraph Users
>Betreff: Re: [osg-users] opengl to opengles
>
>On Jan 22, 2008 1:08 PM, Charles, Oliver 
><[EMAIL PROTECTED]> wrote:
>> Sadly were restricted to use OpenGl ES 1.0 with Framebuffer Objects 
>> Extension so Shaders most probably won´t work ;)
>
>Do you have to stick the the fixed point profile or do you 
>have full floating point support.  fixed point maths was one 
>area that I was concerned about w.r.t porting.
>
>> We have to forward Greetings from Rainer Oder to you.
>
>Please return the greetings ;-)
>
>Robert.
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>
> 
 
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