Hi Stephan,

Thank you so much for doing that.. OSG Compiles fine now.
(I limited it to 10.5SDK for Intel for simplicity right now)

Just thought you'd like to know that I get the following errors, which  
I have dealt with by commenting files I don't need out..

osgSim/OpenFlightOptimizer is not found.

And I get some OpenGL errors for osg/Uniform.
Basically GL_FLOAT_MAT2x3 is not 'declared in this scope', and it's 6  
brothers and sisters.

I noticed that in Uniform these defines are under a TODO: heading, so  
you may be aware of that.

But.. Oh no... I was typing that as it was building on my project and  
I still get the error...

   "osg::StateSet::setMode(unsigned long, unsigned int)", referenced
from:
       OSG_HUD::create()     in Planet.o
       OSG_HUD::create()     in Planet.o
symbol(s) not found

I am considering getting drunk!

Kind regards,
Stephen.


On Jan 27, 2008, at 2:19 AM, Stephan Huber wrote:

> Stephen Northcott schrieb:
>> Thanks for the suggestions...
>>
>> Tried both, but on 10.4u I get the same problem.
>>
>> And the latest svn is unbuildable for me. Lots of errors that I don't
>> really want to or know where to start trying to fix.
>>
> I did a fresh checkout and adjusted the XCode project, so osg compiles
> fine. ( I checked in back the modified Xcode-project, so do an update)
>> Do you know where I can get a version that has had those issues  
>> fixed?
> For my projects I am using Rev. 7799 of OpenSceneGraph on Max OS X +
> XCode 3.0 and Windows Vista + Visual Studio 2005.
>
> I've built OpenSceneGraph with the provided XCode project, I had to
> adjust some details (switching back to 10.4u sdk, set the deployment
> target to 10.4, ...). For now, I can't use CMake on OS Xbecause Cmake
> can't create (private) frameworks.
>
> One note: Be sure, that all your targets have the same sdk-settings,  
> so
> build the osg-frameworsk AND your apps with 10.4u SDK or 10.5 SDK, you
> can't mix them, because of a binary incompatibility introduced with  
> 10.5
> + OpenGL. See the posts from E.Wing for more details.
>
> hope that helps,
>
> Stephan
>
>
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> osg-users@lists.openscenegraph.org
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