Hi Stephen, I am a bit perplexed...
Stephen Northcott schrieb: > Thank you so much for doing that.. OSG Compiles fine now. > (I limited it to 10.5SDK for Intel for simplicity right now) > > Just thought you'd like to know that I get the following errors, which > I have dealt with by commenting files I don't need out.. > > osgSim/OpenFlightOptimizer is not found. > > And I get some OpenGL errors for osg/Uniform. > Basically GL_FLOAT_MAT2x3 is not 'declared in this scope', and it's 6 > brothers and sisters. > > I noticed that in Uniform these defines are under a TODO: heading, so > you may be aware of that. > I did not get any of your errors, osgSim/OpenFlightOptimizer is not part of the xcode-project anymore, and the #GL-defines are defined in osg/GLExtensions. I get some warnings about unused local variables and wrong initialization order, that's all. I added the offending lines of your example to the osggeometry-example, and it builds and links fine on my end, both for 10.4u and 10.5-sdk. It looks like you are not using an uptodate source, or refererencing old versions of the osg-frameworks, perhaps some old frameworks are lurking around in /Library/Frameworks or ~/Library/Frameworks. Both mentioned errors are fixed in current svn. So please check again your source-tree if it's current and if there are any modified files. Please remove OpenSceneGraph/Xcode/OpenSceneGraph/OpenSceneGraph.xcodeproj and do a svn update to get a clean and fresh xcode-project and try again. good luck :) stephan _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org