Hi, FWIW 3Dconnexion devices are now supported by VRPN, and VRPN is integrated with OSG via osgVRPN, which is available at http://osgtoy.sourceforge.net/
osgVRPN supports attaching VRPN 6DOF devices to both transform matrices and camera manipulators, as demonstrated in the osgVRPNviewer example. You can it the nodekit directly, or mine it for functional code. cheers -- mew > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:osg-users- > [EMAIL PROTECTED] On Behalf Of Dieter Pfeffer > Sent: Tuesday, March 04, 2008 3:48 AM > To: OpenSceneGraph Users > Subject: [osg-users] 3dconnexion for windows > > Hi > > has s.o. implemented the 3dconnexion input device and can give me a > hint (or source) how to match it to the viewmatrix in osg. > > I have no problems in translation but I can't figure out how to set the > corrrect rotation. If I use only heading it's correct but not heading > and pitch together. > > > > Thanks > > Dieter > > > > Unclassified Mail > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org