I'm looking for a way to export from OSG to 3DS format. I notice that OSG does provide a plugin for loading 3DS, but does not appear to support the output of that format.
Looking at the sources for the 3DS plugin, I noticed that there is code that may support part of the process of 3DS output e.g. in c:\OpenSceneGraph\src\osgPlugins\3ds\file.cpp extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, iostream *strm); extern LIB3DSAPI Lib3dsBool lib3ds_file_save(Lib3dsFile *file, const char *filename); These methods can write out the data structure created during model import, so I wondered how big a job it is to fill in that Lib3dsFile structure with an OSG scene. Has anyone has a go at this? If so, I can volunteer to help finish it off. Suggestions or pointers anyone? Chris Denham. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org