What version of OSG are you using?
What threading model? I had similar issues and setting the threading
 model to one thread per context solved them.

Cheers,
      Nicolas.

2008/3/17, Wiedemann, Rudolf, OPS3 <[EMAIL PROTECTED]>:
>
> Hi,
>
> I want to create a viewer, render some frames, then destroy the viewer
> and create a second one etc (see code below/ zip-file).
> The first viewer renders corectly, the second sometimes, too. But then I
> get only black images.
> Does someone has an idea what's going wrong?
>
> Thanks in advance!
> Rudi
>
>   #include <iostream>
>
>   #include <osg/Referenced>
>   #include <osgDB/ReadFile>
>   #include <osgDB/WriteFile>
>   #include <osgViewer/Viewer>
>
>   void render( unsigned int x, unsigned int y, unsigned int width,
> unsigned int height, double posx )
>   {
>     osg::ref_ptr< osgViewer::Viewer > viewer = new osgViewer::Viewer;
>     viewer->setUpViewInWindow( x, y, width, height );
>     viewer->setSceneData( osgDB::readNodeFile( "cow.osg" ) );
>     viewer->getCamera()->setViewMatrixAsLookAt( osg::Vec3d( posx, -15.0,
> 0.0 ),
>                                                 osg::Vec3d( 0.0, 0.0,
> 0.0 ),
>                                                 osg::Vec3d( 0.0, 0.0,
> 1.0 ) );
>     viewer->frame();
>
>     sleep( 1 );
>     viewer = 0;
>   }
>
>   int main( int argc, char * argv[] )
>   {
>     double posx = 0.0;
>     osg::ref_ptr< osgViewer::Viewer > viewer;
>     for( unsigned int i = 0; i < 4; i++ )
>     {
>       std::cout << "creating viewer #1" << std::endl;
>       render( 10, 20, 500, 250, posx );
>
>       std::cout << "creating viewer #2" << std::endl;
>       render( 600, 50, 112, 80, -posx );
>
>       posx += 5.0;
>     }
>
>     return 0;
>   }
>
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