Hi Wojtek, > I believe that setting threading model to SingleThreaded was not deliberate > but was done as a default. Consecutive lines of code check arguments and > switch to other Threading modes accordingly.
Well, it sets the threading model to SingleThreaded and does not add a ThreadingHandler... So once the example is started, you're stuck in the threading mode that was set (SingleThreaded by default) and cannot change it at runtime. I think that's the more telling element. IMHO, all examples should have the standard event handlers (Threading mode, stateset manipulator, stats, window size/fullscreen, etc.). Most do, but not all. (I can help with that soon) And if an example doesn't play well with an event handler, the problem should be fixed instead of just omitting the handler... J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org