Hi Robert, > In the early days of osgShadow it certainly wasn't thread safe. This > is why the SingleThreaded option is there. > > Now I haven't recently reviewed all the osgShadow implemententations > too see if they are thread safe so can't confirm if we can safely do > it yet.
If you admit it was not thread safe then - I guess the whole problem J-S reported does not make much sense. Does it ? What about prerender example then ? Maybe we should talk about this one ? Is it thread safe ? It behaves similarly after adding ThreadingHandler(). Cheers, Wojtek PS. I suggest we switch to thread J-S started "ShadowMap and threading mode" its more appropriate for this discussion. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org