Hello,
I came back with this problem of first/third view person. Paul, following is what I did, and it doesn't give me what I was expecting. So, can you be more precise regarding "the inverse of the cow's transformation"? cViewer = new osgViewer::CompositeViewer(); osg::ref_ptr<osg::Group> root = new osg::Group; root->addChild(makeFrustumFromCamera(NULL)); root->addChild(mscene->getScene()); // Create View 0 -- Just the loaded model. { osg::ref_ptr<osgViewer::View> view = new osgViewer::View; cViewer->addView(view.get()); view->setUpViewInWindow(10, 10, 640, 480); view->setSceneData(_root.get()); view->setCameraManipulator(new osgGA::TrackballManipulator); /*******************/ //take the inverse of the model's transformation and set it as the view matrix to see what the model see osg::Matrixd proj = cViewer->getView(0)->getCamera()->getProjectionMatrix(); osg::Matrixd mv = cViewer->getView(0)->getCamera()->getViewMatrix(); osg::MatrixTransform* mt = new osg::MatrixTransform; mt->setMatrix(osg::Matrixd::inverse(mv)); view->setSceneData(mt); //this step inverts the wireframe on the view 1! } // Create view 1 -- Contains the loaded moel, as well as a wireframe frustum derived from View 0's Camera. { osg::ref_ptr<osgViewer::View> view = new osgViewer::View; cViewer->addView(view.get()); view->setUpViewInWindow(10, 510, 640, 480); view->setSceneData(root.get()); view->setCameraManipulator(new osgGA::TrackballManipulator); } // Update the wireframe frustum, we need to find a way to adapt the mainwindow and not create other instance while (!cViewer->done()){ root->removeChild(0, 1); root->insertChild(0, makeFrustumFromCamera(cViewer->getView(0)->getCamera())); cViewer->frame(); } I want to see what the cow see in the view 0. The view 1 contains a wireframe which starts on the eyes of the model and shows us the view 0 (view 1 = the third view person) So, from the view 0, I can see the scene (since the eye of the model) but not the model (view 0 = the first view person). Thanks in advance for your help. Jon _____ For a view of what the cow is seeing, take the inverse of the cow's transformation and set it as the view matrix. Hope that helps, -Paul
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