Hi Cole,

On Mon, Mar 24, 2008 at 10:21 PM, Night Hawk
<[EMAIL PROTECTED]> wrote:
> Some one in some other thread indicated about the developers of OSG
>  expecting cheques. I don't know if that is just a misconception on the
>  part of that user or if it is reality.

This is a misconception.  None of the developers/users/contributors
expect anything monetary for source code, the public mailing list
usage or public documentation on the website.  Use of all these
resources is free.

However, curetesy and respect on public mailing lists is very much
appreciated, in fact its the currency that oil's the cogs of the
project.

>  The main reason I considered OSG is because this is in the bottom most
>  10th position in the list of engines at
>  http://www.devmaster.net/engines/
>
>  If it were in any top position, I wouldn't even have looked at it. And
>  I chose to work on this because of my assumption that developers of
>  this are working on this because they WANT to work on it. Let me know
>  if that is not the case and if the developers are doing this because
>  they expect something out of it. I will reevaluate if my working on
>  this could be a good idea.

I find this pretty bizarre logic, but hey ho each to there own.

W.r.t 10th position on a gaming website's like of games engines isn't
too shaby for something that isn't a game engine, and doesn't try to
be.  Its the odd one out form the list as the only pure scene graph
technology on offer.  The OpenSceneGraph's project heartland isn't
games, its visual simulation, virtual reality, GIS, scientific
visualization, serving a very different market than anything else in
the top ten.

The OpenSceneGraph is a professional grade scene graph used by the
likes of Nasa, Esa, Boeing, Lockheed-Martin and many  hundreds of
simulation companies around the worlds, it's now the world's leading
scene graph technology, nothing else now comes close in the vis-sim
market.

Try going to the front page of opengl.org, see how many headlines
mention the OpenSceneGraph.  This isn't stuff I've put up as promo,
its just stuff happening out in industry.

All this activity also means that I and others who provide consultancy
on top of the OpenSceneGraph project are very busy, both in commercial
activity and with helping keep the public and free/open source side
vibrant.  I personally have been self employed providing
OpenSceneGraph consultancy for 7 years now - yep its been 7 years
since one might been able to call OpenSceneGraph a little hobby
project.

Commercial side to the project is still tiny in the over scheme of the
project, only a small percentage of users take advantage of
consultancy, support and training services.  Most comericial users of
the project haven't ever been a client of mine or other consultants,
yet there is till plenty of work to go around the half dozen engineers
I know of who a contracting on various OSG client projects.

So... if you want a professional grade scene graph then you've come to
the right place.   If you were expecting a small hobby project then
well... happy hunting.

Robert.
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