I've got a strange problem. After loading in model from openflight, I am trying to replace the stateset of some of the nodes.
So the code looks like: loop { osg::StateSet *ss = new osg::StateSet; // do some stuff to it node->setStateSet(ss); } If the node already had a stateset, particularly a shared stateset, is there anything wrong with this? If I look at the nodes, some of them have the new statesets, and some of them don't. (I can tell by the settings). Do I need to do something to clean up the node if it already had a shared stateset? Thanks, Chris _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org