Hi We avoid using this feature at work on our projects as we have found the VS linker and compiler do not always see eye to eye when using parallel builds and also find a lot of manifest issue, but that's our experience
Now back in the good old days on good SGI 32 processor monster parallel build work like a charm and screamed along ...... Regards Gordon -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sherman wilcox Sent: Wednesday, April 09, 2008 4:34 PM To: OpenSceneGraph Users Subject: [osg-users] faster builds on multiproc systems - Visual Studio 2005& 2008 This is sort of off-topic but I'm sure interesting to the community none the less. I was on the phone with a fellow OSG developer earlier today complaining how slow the builds are on Windows and how I have this quad core sitting here not being fully utilized by my compiler. He touted how his Mac could perform parallel builds and how much faster it was. So off I went to see if there's a way to do this with my compiler, Visual Studio 2005. Lo and behold I found an undocumented way to enable multi-processor builds using VS 2005. I couldn't believe it. It was like someone gave me a gift. http://blog.280z28.org/archives/2007/10/17/ http://lahsiv.net/blog/?p=40 So, could some of you guys try this as well and let me know how you get on? _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org