Hi Brian, CullSettings is managed a bit more cleanly in 2.x with osgViewer, here the master Camera's CullSettings are inherited down to renderer (which is still SceneView but largely hidden) so you just need to do viewer.getCamera()->setLODScale(2.0);
The setLODSCale(float bias) methods parameter "bias" is inappropriately named, and obviously didn't get updated when the name of this method changed from setLODBias(float) quite a few years back. Scale is actually far more appropriate a name as a straight multiplication of the eye distance (division in the case of screen size) is used. I've just fixed the parameter name to avoid any potential confusion. You can play with LODScale interactively in osgviewer (in 1.2 and 2.3.x) via the '*' and '/' keys that increase and decrease the LOD scale respectively. As a general note LODScale is a useful tool when load is getting too high to maintain performance. It'll only be effective if your database has widely uses LOD/PagedLOD. There are other many ways to improve performance, what to recommend depends upon your database type. Robert.
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org