Hi Robert, Thanks a lot, I'm having a look on it.
Vincent. 2008/4/15, Robert Osfield <[EMAIL PROTECTED]>: > > Hi Vincent, > > osgUtil::DelaunayTriangulation just generated osg::Geometry it doesn't > generates a pure triangular mesh. > > The OSG stores primitives in osg::Geometry in the same form as OpenGL > handles primitives, the same interface is used for all primitive types, > triangles aren't anything that gets special treatment in terms of > storage/access. > > If you want convenience in accessing a generic osg::Geometry mesh (that > could be in GL_TRIANGLES, GL_QUADS etc) you can use the > osg::TriangleFunctor. Have a search through the OSG sources for examples of > this in action. > > Robert. > > On Tue, Apr 15, 2008 at 9:59 AM, Vincent Bourdier < > [EMAIL PROTECTED]> wrote: > > > Hi all, > > > > No one have any idea ? Because I'm a little bit lost on how to get the > > Delaunay Triangles.. > > > > Thanks. > > > > Regards, > > Vincent. > > > > 2008/4/14, Vincent Bourdier <[EMAIL PROTECTED]>: > > > > > Hi All, > > > > > > Using osgUtil::DelaunayTriangulator, I'm looking for obtaining the > > > triangle list... but for the moment, I haven't already found it. > > > > > > The getTriangles() method return a DrawElementsUInt, but no way to > > > find a triangle list or something approaching... > > > > > > Is there a (simple) way ? > > > > > > Thanks, > > > > > > Regards. > > > Vincent > > > > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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