Hi Robert,

Thanks a lot, I'm having a look on it.

Vincent.

2008/4/15, Robert Osfield <[EMAIL PROTECTED]>:
>
> Hi Vincent,
>
> osgUtil::DelaunayTriangulation just generated osg::Geometry it doesn't
> generates a pure triangular mesh.
>
> The OSG stores primitives in osg::Geometry in the same form as OpenGL
> handles primitives, the same interface is used for all primitive types,
> triangles aren't anything that gets special treatment in terms of
> storage/access.
>
> If you want convenience in accessing a generic osg::Geometry mesh (that
> could be in GL_TRIANGLES, GL_QUADS etc) you can use the
> osg::TriangleFunctor.  Have a search through the OSG sources for examples of
> this in action.
>
> Robert.
>
> On Tue, Apr 15, 2008 at 9:59 AM, Vincent Bourdier <
> [EMAIL PROTECTED]> wrote:
>
> > Hi all,
> >
> > No one have any idea ? Because I'm a little bit lost on how to get the
> > Delaunay Triangles..
> >
> > Thanks.
> >
> > Regards,
> >     Vincent.
> >
> > 2008/4/14, Vincent Bourdier <[EMAIL PROTECTED]>:
> >
> > > Hi All,
> > >
> > > Using osgUtil::DelaunayTriangulator, I'm looking for obtaining the
> > > triangle list... but for the moment, I haven't already found it.
> > >
> > > The getTriangles() method return a DrawElementsUInt, but no way to
> > > find a triangle list or something approaching...
> > >
> > > Is there a (simple) way ?
> > >
> > > Thanks,
> > >
> > > Regards.
> > >   Vincent
> > >
> >
> >
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> >
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> >
> >
>
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