Bonjour Vincent, > ok so if I understand well, i can set a second array of coordinate of > texture. but for that I need the geometry... and i only can get the > drawable from a geode... so how can I get the geometry ?
Use a NodeVisitor to get to the geode you want (only you can know which one you want, either by name or any other trait, or just find any geode), and then get its drawables and check to see if they're instances of osg::Geometry. Check the examples for uses of NodeVisitor to find a node. J-S -- ______________________________________________________ Jean-Sebastien Guay [EMAIL PROTECTED] http://www.cm-labs.com/ http://whitestar02.webhop.org/ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org