Bonjour Vincent,

> ok so if I understand well, i can set a second array of coordinate of 
> texture. but for that I need the geometry... and i only can get the 
> drawable from a geode... so how can I get the geometry ?

Use a NodeVisitor to get to the geode you want (only you can know which 
one you want, either by name or any other trait, or just find any 
geode), and then get its drawables and check to see if they're instances 
of osg::Geometry.

Check the examples for uses of NodeVisitor to find a node.

J-S
-- 
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
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