ümit uzun wrote:

Hi Robert,

Firstly you are welcome to mail list :) I have an question about culling problem. I have an 
aircraft and earth model. Their size is "aircraft = 0e-07 " and "earth = 
2e+07". When I add the aircraft node to the coordinateSystemNode which all nodes tied to it, 
aircraft get invisible. I think automatic culling system is culling the aircraft  from the scene. I 
have try to add ;

viewer.getCamera()->setComputeNearFarMode( 
osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR );
If you turn off automatic clipping range calculation you will have to specify a suitable range yourself. Did you check the range you use?

Paul

std::cout<<"NearFarMode  : "<getComputeNearFarMode()<getCullingMode();
cullingMode &= ~ ( osg::CullStack::SMALL_FEATURE_CULLING  );
viewer.getCamera()->setCullingMode( cullingMode );

then result is same. Why my little aircraft culling from scene? How can I fix 
this problem?

Thanks so much...



ÜMİT UZUN

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