Thanks, Robert, for the tips. My intention when using multithreading is to
try and solve a problem about an input device (I don't know if you remember
me posting it). Well, the thing is, I'm putting the function that gets my
device's output in the FRAME loop. But it locks the normal execution of my
application if I don't touch (i.e. activate) my input device. That's why I
needed another thread: to get another 'route' when my device wasn't
activated.

I don't know if you or Paul have already suggested that I added my class as
a new Event Handler to the viewer doing some modifications which I don't
recall. I'll look into the archives for that message, and perhaps I'll
continue that topic to get some more details abput your solution.

Thanks again.

Renan M Z Mendes
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to