Hi Om

2008/5/6 Mike Weiblen <[EMAIL PROTECTED]>:

> You'll probably get the best and most exact answer by looking at the
> source code for the plugin.


Probably the first reflex to have ;-) for a simple thing like .shp plugin.

I have implemented this part of shp plugin. The only thing done by the .bdf
loader
is extracting shape attribut for each shape and store them in ShapeAttribut


HTH
David Callu

>
> -- mew
>
>
>
> On Mon, May 5, 2008 at 12:02 PM, om <[EMAIL PROTECTED]> wrote:
> >
> >  Thanks for your reponse Paul,
> >  but I wanted to know what it does in the .dbf plugin, it would be great
> if
> > somebody can tell what are the functionalities of .dbf plugin. What I
> > understood is that it reads the dbf file and stores the data as
> > ShapeAttribute, but is that all it does?
> >
> >  Thanks
> >
> >  Om
> >
> >
> >
> >  Paul Martz wrote:
> >  It's like a void* in C. user data can be any pointer to a Referenced
> > object.
> > The data can be used any way your application wants.
> >  -Paul
> >
> >
> >
> >
> >  -----Original Message-----
> > From: [EMAIL PROTECTED]
> > [mailto:[EMAIL PROTECTED] On Behalf Of om
> > Sent: Monday, May 05, 2008 7:44 AM
> > To: OpenSceneGraph Users
> > Subject: [osg-users] Set userdata in Plugins
> >
> > Hi,
> >
> > I am having some problems with the .dbf plugin. Can sombody
> > please tell what setUserData() method (in
> > ESRIShapeReaderWriter.cpp)does? or where the data passed to
> > the method is used?
> >
> > Thanks
> >
> > Om
> >
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>
>
> --
> Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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