Ben Discoe wrote on Tuesday 13 May 2008:
> SSM definitely does not work on 
> my (fairly old) ATI Radeon 9800, perhaps this is due to
> needing some specific modern shader capability?

On my harware (ATI mobility X300), only -st (shadow texture) 
works.

>From an earlier thread:

Jean-Sébastien Guay wrote on Monday 05 May 2008:
> > How portable do you think ShadowTexture would be ?
> > Would it run on most 3D hardware ?
> > Does it require some fancy graphics card (ATI x300
> > mobility Radeon is no killer, but may-be it does have
> > some extravagant component)
>
> I think ShadowTexture is pretty much the most basic there
> is. I haven't really looked, as I prefer to use ShadowMap
> or one of its derivatives, but I think it's
> fixed-function only, so it should run on anything that
> supports RTT through either FBOs or pbuffers (so almost
> anything :-) ).

bye

Zoltán




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Zoltan

http://sourceforge.net/projects/zsim
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