Ben Discoe wrote on Tuesday 13 May 2008: > SSM definitely does not work on > my (fairly old) ATI Radeon 9800, perhaps this is due to > needing some specific modern shader capability?
On my harware (ATI mobility X300), only -st (shadow texture) works. >From an earlier thread: Jean-Sébastien Guay wrote on Monday 05 May 2008: > > How portable do you think ShadowTexture would be ? > > Would it run on most 3D hardware ? > > Does it require some fancy graphics card (ATI x300 > > mobility Radeon is no killer, but may-be it does have > > some extravagant component) > > I think ShadowTexture is pretty much the most basic there > is. I haven't really looked, as I prefer to use ShadowMap > or one of its derivatives, but I think it's > fixed-function only, so it should run on anything that > supports RTT through either FBOs or pbuffers (so almost > anything :-) ). bye Zoltán -- ____________________________________ Zoltan http://sourceforge.net/projects/zsim ____________________________________ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org