Thanks for your help, I'll try to look at it in details. Regards, Vincent.
2008/5/15 Robert Osfield <[EMAIL PROTECTED]>: > On Thu, May 15, 2008 at 11:43 AM, Vincent Bourdier > <[EMAIL PROTECTED]> wrote: > > I'm not very familiar with threads, and no more with OpenThreads... but I > > learn quickly if I understand. > > > > But if I need to spend a week to understant and set it, I'd better make > my > > stack I think... > > Have a read through docs on pthreads as OpenThreads is maps pthreads > functionality quite well, basically providing a C++ wrapper for the > underlying thread implementation and a few help classes on top. > > The core OSG has a few further higher level help classes like > osg::Operation and osg::OperationThread that you could use. > > A basic grounding with threading in general will help you understand > the issues. Also do searches through the OSG itself to see how it > uses various OpenThreads classes. > > Don't expect threading to come easy though, it's can be a hard topic > the first time you start working on it, so invest the time now you'll > benefit from this for the rest of your career. > > Robert. > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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