Hi,
In my application I am using the osgManipulator classes to let the user
translate, scale and rotate objects with the mouse. I used the
osgManipulator example as a starting point, and I have successfully got
my draggers, selections and command manager working nicely. So far so
good...
My problem is that in addition to letting the user manipulate the
transformation directly, I would also like to be able to set the
transformation matrix within my code. For example, I would like the user
to be able to type in precise, absolute coordinates for a translation,
just like you can in 3D programs like 3DS Max, and have my program
update the osgManipulator objects accordingly.
I've tried to do this by setting the matrix on the
osgManipulation::Selection object, but this has unsatisfactory results,
such as the dragger widgets not updating. Is there a proper way to do
what I want? Any tips greatly appreciated!
Thanks,
Julian.
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