Hi, I just tried to replace SceneView with osgViewer::Viewer to take advantage of threading. My scene has 3 views of the same scene with cameras set up like this:
Viewer camera / | \ far_cam1 far_cam2 far_cam3 | | | near_cam1 near_cam2 near_cam3 (POST_RENDER) (POST_RENDER) (POST_RENDER) \ | / scene The viewer camera is only used for clearing. The "near" and "far" cameras are used to render different depth ranges of my scene to prevent a lot of z-fighting; each pair of near/far cameras draws into the same viewport. With no threading, I use 1 core at 100%. With CullThreadPerCameraDrawThreadPerContext I use 1 core at 100% and another core at about 25%. There are still 2 cores that are nearly unused. The other threading modes do not appear to help. I tried to trace through the threading code in ViewerBase a little. In "cameras" (the vector of osg::Cameras) there is only 1 camera, but I expected to find 7. Is it impossible to have 7 cull threads in this situation, or am I just setting something up wrong? - Terry _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org