On Fri, Jun 6, 2008 at 2:59 PM, Jean-Sébastien Guay
<[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
>> Then... we'll find out just how fast a
>> cache friendly kdtree implementation can be :-)
>
> Oooo... Dramatic foreshadowing :-)

Oh "how fast" can be taken many ways.  It could be dog slow.. :-)

Although I'm expecting it do just fine, traversing a data structure
should typically be quicker than building it, but that depends a lot
on the speed/complexity of the intersection test itself.  What we can
be sure of is that the speed will be much much faster than the present
osgUtil::Optimizer.  For models will lots of polygons it could easily
be 100+ times faster.

Robert.
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