Hi Alex, Thanks for the explanation. I'll reflect on this issue and hopefully come up with a solution for automatically doing realize on new windows. I won't be able to get to this right away though.
Robert. On Mon, Jun 23, 2008 at 11:18 AM, amalric alexandre <[EMAIL PROTECTED]> wrote: > In fact I derived my application from the MFC exemple but with a > compositeViewer in place of single Viewer, and when I receive a NEW_WINDOW > event in my CView::OnInitialUpdate() I add a new view to the composite > viewer. It avoids to launch 2 times > > mThreadHandle = (HANDLE)_beginthread(&cOSG::Render, 0, mOSG); > > in MFC example and to have 2 single viewer. > > So in my app, when I add a new view, i create a new osgViewer::View with > it's own GraphicsContext with a > osgViewer::graphicsWindowWin32::WindowData(hWnd); and add it to the > composite viewer. > > 2008/6/23 Robert Osfield <[EMAIL PROTECTED]>: >> >> Hi Alex, >> >> Does the new View share an existing graphics context, or does it have >> a new graphics context? >> >> Robert. >> >> On Mon, Jun 23, 2008 at 11:05 AM, amalric alexandre >> <[EMAIL PROTECTED]> wrote: >> > The problem is that if I do not add those lines : >> > >> > osgViewer::CompositeViewer::Windows windows; >> > m_rpCompoViewer->getWindows(windows); >> > // clear out all the previously assigned operations >> > for(osgViewer::CompositeViewer::Windows::iterator citr = >> > windows.begin();citr != windows.end();++citr) >> > { >> > if(!((*citr)->isRealizedImplementation())) >> > { >> > >> > (*citr)->realizeImplementation(); >> > } >> > } >> > >> > after calling addView (for the second view I add) it crashes in >> > >> > osg::getGLVersionNumber() >> > >> > at >> > >> > >> > std::string vs( versionstring ); >> > >> > >> > >> > because versionstring is NULL >> > >> > Adding those lines seems to resolve the problem. >> > Kind regards, >> > 2008/6/23 Robert Osfield <[EMAIL PROTECTED]>: >> >> >> >> Hi Alex, >> >> >> >> What we might have to do is extended the addView method so it handles >> >> situations like your more seemlessly, i.e. do the realize etc, >> >> however, one has to be careful about this as often you'll add views >> >> well before you actually want them to realize. Perhaps the best thing >> >> would to some kind of dirty mechanism that fires off a realize etc on >> >> the next frame. Just to be clear, it's the lack of realize on new >> >> windows you've added that is the problem? >> >> >> >> Robert. >> >> >> >> >> >> On Mon, Jun 23, 2008 at 10:48 AM, amalric alexandre >> >> <[EMAIL PROTECTED]> wrote: >> >> > >> >> > Hi robert, >> >> > >> >> > My composite viewer is set as : >> >> > >> >> > m_rpCompoViewer = new osgViewer::CompositeViewer; >> >> > >> >> > m_rpCompoViewer->setThreadingModel(osgViewer::Viewer::SingleThreaded); >> >> > >> >> > I've found a osg message "[osg-users] Adding Views to a Running >> >> > CompositeViewer" wich talks about the same problem as I have. >> >> > >> >> > I've juste added the code below after calling : >> >> > m_rpCompoViewer->addView(rpView.get()); >> >> > >> >> > osgViewer::CompositeViewer::Windows windows; >> >> > m_rpCompoViewer->getWindows(windows); >> >> > // clear out all the previously assigned operations >> >> > for(osgViewer::CompositeViewer::Windows::iterator citr = >> >> > windows.begin();citr != windows.end();++citr) >> >> > { >> >> > if(!((*citr)->isRealizedImplementation())) >> >> > { >> >> > (*citr)->realizeImplementation(); >> >> > } >> >> > } >> >> > >> >> > and everything works fine. >> >> > >> >> > >> >> > 2008/6/23 Robert Osfield <[EMAIL PROTECTED]>: >> >> >> >> >> >> HI Alex, >> >> >> >> >> >> I can't work out exactly what you mean w.r.t your setup. What >> >> >> threading model is the viewer set up as? >> >> >> >> >> >> W.r.t SingleThreaded not setting the _threadsRunning flag... well, >> >> >> if >> >> >> it's single threaded then no extra threads will be running, so the >> >> >> code is perfectly correct. >> >> >> >> >> >> Also if you report a crash, please make sure you provide a stack >> >> >> trace >> >> >> as this is essential for others to be able to help look for the >> >> >> cause >> >> >> of the problem. >> >> >> >> >> >> Robert. >> >> >> >> >> >> On Mon, Jun 23, 2008 at 10:30 AM, amalric alexandre >> >> >> <[EMAIL PROTECTED]> wrote: >> >> >> > Hi osg-users, >> >> >> > >> >> >> > I maybe found a bug on CompositeViewer::addView(osgViewer::View* >> >> >> > view) >> >> >> > in >> >> >> > OSG 2.5.2. >> >> >> > >> >> >> > I have an application wich add and remove views on a >> >> >> > compositeViewer >> >> >> > embedded in MFC windows. When I try to add a new view it crashes. >> >> >> > >> >> >> > With debug information I've noticed that in addView function >> >> >> > _threadsRunning >> >> >> > variable was always false, so that stopThreading is never called. >> >> >> > >> >> >> > I've searched why _threadsRunning was false and I've found that in >> >> >> > ViewerBase::startThreading(), _threadsRunning is never set to true >> >> >> > because >> >> >> > we return before at line 269 in case we're SingleThreaded, >> >> >> > otherwise >> >> >> > if >> >> >> > we're CullDrawThreadPerContext for example we just break but we >> >> >> > don't >> >> >> > return. Is it normal ? >> >> >> > >> >> >> > Kind Regards, >> >> >> > _______________________________________________ >> >> >> > osg-users mailing list >> >> >> > osg-users@lists.openscenegraph.org >> >> >> > >> >> >> > >> >> >> > >> >> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> > >> >> >> > >> >> >> _______________________________________________ >> >> >> osg-users mailing list >> >> >> osg-users@lists.openscenegraph.org >> >> >> >> >> >> >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > >> >> > new osgViewer::CompositeViewer; >> >> > _______________________________________________ >> >> > osg-users mailing list >> >> > osg-users@lists.openscenegraph.org >> >> > >> >> > >> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > >> >> > >> >> _______________________________________________ >> >> osg-users mailing list >> >> osg-users@lists.openscenegraph.org >> >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> > _______________________________________________ >> > osg-users mailing list >> > osg-users@lists.openscenegraph.org >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >> > >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org