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Ben Discoe wrote:
> 
> As the email below agrees, this is a vital parameter for any real
> stereo use.  Perhaps i am just not finding it, is it in OSG
> somewhere?  I did search the list archive, and found no relevant
> mention of 'convergence'.
> 

That's because OSG doesn't use that. OSG uses asymetric view frusta,
which is the *correct* way to do stereo. The rotated cameras/toe-in
method that needs convergence setting produces eye strain and distortion.

Eye separation can be set using environment variables, also screen size
and viewer's distance from it (the location of the zero parallax plane)
- - these are all exposed in osg::DisplaySettings.

You can find a good primer how to correctly set up stereo here:
http://local.wasp.uwa.edu.au/~pbourke/projection/stereorender/index.html

Jan
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