Hi all, I have a similar problem than http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-June/012275.htmlbut I did not succed to solve the problem...
This is the whole problem : I've done a manipulator (matrix manipulator), which permit to make the camera follow a node. The node is moved by an UpdateCallback on a other node. The manipulator's camera position is computed in a _frame() method : bool MyManipulator::handle(const osgGA::GUIEventAdapter& ea, > osgGA::GUIActionAdapter& us){ > [...] > case(osgGA::GUIEventAdapter::FRAME): > _frame(); > [...] > } In the frame method, I get the world position of the node, and set the camera's position doing something like this : osg::Matrixd MyManipulator::getInverseMatrix() const{ > return > osg::Matrixd::translate(_eye+_vCorrectionGoto)*osg::Matrixd::rotate((_rotation).inverse()); > } > with eye = eye + node_translation my render loop is : while(!pViewer->done() && !masterKilled ) > { > pViewer->advance(); > pViewer->eventTraversal(); > pViewer->updateTraversal(); > > actionBetweenFrames(contextID); //just update some node in the > scene graph (switch add and remove child) > pViewer->renderingTraversals(); > } > But when I put the camera behind a node, the camera is shaking in the axis translation (not allong Z axis when node is moving in XY plane)... It looks something must un-synchronized... Any idea ? thanks. Regards, Vincent
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