Hi All , I am trying to place some characters (cal3D) on a terrain I created using VPB at a particular location on the terrain using the code shown below. But when i run my program i do not see any thing, using mouse (trackball) functionality i cam locate the terrain but could not locate the model. Can some one tell me what am i doing wrong. I am using latest version of osgCal2 (checked out from svn ) and OSG 2.0.
int main(int argc, char** argv) { if (argc < 2) { std::cout << "specify cal3D cfg file for loading a model " << std::endl; return 1; } // Create and setup core model osg::ref_ptr< osgCal::CoreModel > coreModel( new osgCal::CoreModel() ); osg::ref_ptr< osgCal::BasicMeshAdder > meshAdder( new osgCal::DefaultMeshAdder ); osg::ref_ptr< osgCal::MeshParameters > p( new osgCal::MeshParameters ); p->software = true; // Load core model from file coreModel->load(argv[1]); // Create Model osgCal::Model* model = new osgCal::Model(); // Load model model->load(coreModel.get(), meshAdder.get()); // Create a root node for the scene graph osg::Group* root = new osg::Group; // Load terrain from the file osg::Node* terrainNode = osgDB::readNodeFile("oahu.osga"); // Add terrain to the scene root->addChild(terrainNode); // Choose a location on a terrain to place the model osg::Vec3 newPos(2356473.250, 611159.125, 1.515); // Create a position attitude transform node osg::PositionAttitudeTransform* pat = new osg::PositionAttitudeTransform; // Set position pat->setPosition(newPos); // Add character model to the pat pat->addChild(model); // Add pat to the scene root->addChild(pat); // Setup viewer osgViewer::Viewer viewer; // Set scene data viewer.setSceneData(root); viewer.run(); return 0; } cheers RJ _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org