Hi Lenny, Is it the use of a private: section in osgSim::OverlayNode that is the issue?
I probably made this change to prevent problems with wrapper generation, other than this then isn't a strong need to keep these protected. Could you explain what you are trying to do, and how you are going about it. Robert. On Tue, Jul 22, 2008 at 4:37 PM, Lenny F. Halseth <[EMAIL PROTECTED]> wrote: > Hello, > > I have recently begun an upgrade process that involves OSG. The project I > am on makes use of Delta3D, which makes heavy use of OSG. > > In a previous version, we derived a class from OverlayNode for our own > purposes. However, with the recent version of OSG, some of the members > accessed do not appear to be accessible. Most of the things touched are now > contained in the OverlayData structure. The class touches _texture, > _texgenNode, _texture, _textureFrustrum, _mainSubraphStateSet, which now > results in an error from not being able to access. > > How should I go about gaining access to these, or, what should I consider > for an alternative to deriving from OverlayNode? > > -Lenny > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org