Hi all, I am working at the moment on an university project and need some advices concerning picking and using selections in osg. My job is to generate and render a height number of polygons (+/- 120000) and I need to pick them. In an first instance I have used the LineSegmentIntersector approach which was proposed by osg. But this solution was to slow for a high amount of geometries.
Opengl provides on the other hand the GL_SELECTION render mode for this purpose. Is there any possibility to integrate this solution into osg? And if, how? Sincerely yours, Luc _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org