Hi Todd,
I mostly use FLT for this, painful though it is, I am not sure why your textures are missing though? I tend to use Maya Bonus Tools >organise files prior to export just to keep everything together. You will need to remember to freeze transforms on all objects including group nodes, and also delete all history. I have compiled a modded Maya 8.5 version of the DIO soft maya exporter obtained from
https://subversion.vrac.iastate.edu/DemoApp/trac/browser/trunk/src/osgMaya

It "sort" of works, that is, it functions ok for models that are not overly complex, as soon as you are exporting models with polygons over the 30 k mark it falls over. The code itself could do with a cleanup to say the least and I have not had the time to pull it apart to try and fix it. At risk of getting a bollocking, getting content into the osg in general is unnecessarily difficult IMHO.

Cheers

Jon



Todd J. Furlong wrote:
I'm interested in getting the community's input on the best way to export from Maya to an OSG-readable format. I'm looking for something that will support scene structure, textures, and potentially shaders. We tried FLT export from Maya, but the textures didn't come into OSG. Has anyone come up with a reliable way to bring in Maya data?

-Todd
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to