Hi Todd,
I mostly use FLT for this, painful though it is, I am not sure why your
textures are missing though?
I tend to use Maya Bonus Tools >organise files prior to export just to
keep everything together.
You will need to remember to freeze transforms on all objects including
group nodes, and also delete all history.
I have compiled a modded Maya 8.5 version of the DIO soft maya
exporter obtained from
https://subversion.vrac.iastate.edu/DemoApp/trac/browser/trunk/src/osgMaya
It "sort" of works, that is, it functions ok for models that are not
overly complex, as soon as you are exporting models with polygons over
the 30 k mark it falls over.
The code itself could do with a cleanup to say the least and I have not
had the time to pull it apart to try and fix it.
At risk of getting a bollocking, getting content into the osg in
general is unnecessarily difficult IMHO.
Cheers
Jon
Todd J. Furlong wrote:
I'm interested in getting the community's input on the best way to
export from Maya to an OSG-readable format. I'm looking for something
that will support scene structure, textures, and potentially shaders.
We tried FLT export from Maya, but the textures didn't come into OSG.
Has anyone come up with a reliable way to bring in Maya data?
-Todd
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