Hi

@Sergey : I currently do it, but it returns me a lot of leak, and a lot
looks like false positive...

Thanks Jean-Sébastien for AQTime ans gDebugger, I'll have a look at these.

Thibault, thanks a lot for this very detailed answer. I think I will find my
problems with all these possibilities.

Thanks a lot, I'll tell you if I find an easy solution to find memory leaks.

Regards,
Vincent.


2008/9/19 Jean-Sébastien Guay <[EMAIL PROTECTED]>

> Hi Vincent,
>
>  No one never profile his OSG code ?
>>
>
> I think everyone has different ways of working. I tend to evaluate
> performance with the Stats Handler and try out different variations of
> algorithms to see which one performs better. I've rarely needed to do actual
> profiling.
>
> When I did need to, I've used AQTime and gDebugger for general and OpenGL
> profiling respectively. Neither is free though.
>
> Apparently if you're on Linux you can use valgrind to find memory leaks
> (and I hear that either it understands ref_ptr natively or there's a
> workaround to eliminate the related false positives) and oprofile to profile
> your code. I don't work on Linux enough to have had to use them myself
> though.
>
> Sorry I can't help more,
>
> J-S
> --
> ______________________________________________________
> Jean-Sebastien Guay    [EMAIL PROTECTED]
>                               http://www.cm-labs.com/
>                        http://whitestar02.webhop.org/
>
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