Hi Justin, Could you please switch to using a CompositeViewer with multiple Views, rather than multiple Viewers, as you usage model is intended to be supported by CompositeViewer, you are much more likely to find success/stability when using the OSG in the way it's intended.
Also try moving up to OSG 2.6, 2.7.x or SVN/trunk as there are plenty of improvements across the board, including to paging and multiple window work, I can't say for certain this will fix you problem, but there it's definitely worth a try. Robert. On Sat, Sep 27, 2008 at 1:58 AM, KSpam <[EMAIL PROTECTED]> wrote: > My application utilizes a osg::PagedLOD node for terrain that is shared across > multiple osgViewer::Viewer instances. The terrain paging works beautifully > when I only have a single window open; however, there are issues whenever I > open a second window. > > Some of the issues I see are: > 1) Window 1 appears to revert to the lowest LOD > 2) Window 1 and 2 seem to "flicker" as if fighting over which texture or tile > should be visible > 3) Sometimes window 2 textures are missing for some tiles (i.e. white > background) > > I suspect that I might be using osgDB::DatabasePager improperly. I have tried > sharing the same osgDB::DatabasePager across all osgViewer::Viewer instances, > and I have also tried using a unique osgDB::DatabasePager for each > osgViewer::Viewer instance. What is the correct approach? > > Any ideas as to what I am doing wrong? Any suggestions for me to try? > > I am using OSG 2.4. > > Thanks, > Justin > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org