This could be the way the DDS files have been generated,  a lot of DDS
creation tools by default start with 0,0 top left instead of top bottom (or
the other way round)  to the norm in vis-sim imagery, 

This has been covered before on the list and a search will most likely pop
out how you can fix this, tools supplied with things like Creator /VegaPrime
make sure the correct 0,0 is chosen, so check you DDS creation tool and
re-gen with the 0,0 origin flipped

__________________________________________________________
Gordon Tomlinson 

[EMAIL PROTECTED]
IM: [EMAIL PROTECTED]
www.vis-sim.com www.gordontomlinson.com 
__________________________________________________________

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
brettwiesner
Sent: Wednesday, October 15, 2008 10:38 AM
To: OpenSceneGraph Users
Subject: [osg-users] DDS textures flipped on flt files

Hi,

I have a sample terrain that shows that DDS textures are incorrect on flt
files. If you load up the flt file in osgviewer you should see a "framed"
terrain. However, the textures are flipped (it seems only vertically).

Thanks,
Brett

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