Hey,
Since most DDS textures are going to come in flipped (ie: directX style
and not openGL style) I would like my application to always pass the
"dds_flip" option to the DDS loader. If I could extend the DDS loader I
could do that. Just another case for including the loaders as actual
libs and the plugins themselves as smaller projects that just use the
loaders api.
Thanks,
Brett
Gordon Tomlinson wrote:
This could be the way the DDS files have been generated, a lot of DDS
creation tools by default start with 0,0 top left instead of top bottom (or
the other way round) to the norm in vis-sim imagery,
This has been covered before on the list and a search will most likely pop
out how you can fix this, tools supplied with things like Creator /VegaPrime
make sure the correct 0,0 is chosen, so check you DDS creation tool and
re-gen with the 0,0 origin flipped
__________________________________________________________
Gordon Tomlinson
[EMAIL PROTECTED]
IM: [EMAIL PROTECTED]
www.vis-sim.com www.gordontomlinson.com
__________________________________________________________
-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
brettwiesner
Sent: Wednesday, October 15, 2008 10:38 AM
To: OpenSceneGraph Users
Subject: [osg-users] DDS textures flipped on flt files
Hi,
I have a sample terrain that shows that DDS textures are incorrect on flt
files. If you load up the flt file in osgviewer you should see a "framed"
terrain. However, the textures are flipped (it seems only vertically).
Thanks,
Brett
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org