Hi All, I had created animated texturing on terrain with using shaders but I have already realized some artifacts on the terrain as you see from that VIDEO<http://www.fileden.com/files/2007/9/10/1423182/AnimetedTexturing.wmv>. Why have this strips created on the terrain in each loop? Any advices to get rid of them ?
Note : In vertex shader I only iterate the caustics texture x coordinate by the way, causticsCoords = gl_MultiTexCoord0.xy;; causticsCoords.x = fract( causticsCoords.x + float( timeValue * causticsSpeed ) ); All of the important pattern about animating texture on terrain is preceeded dodes. Best Regards. Umit Uzun
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