Hi All,

I had created animated texturing on terrain with using shaders but I have
already realized some artifacts on the terrain as you see from that
VIDEO<http://www.fileden.com/files/2007/9/10/1423182/AnimetedTexturing.wmv>.
Why have this strips created on the terrain in each loop?
Any advices to get rid of them ?

Note : In vertex shader I only iterate the caustics texture x coordinate by
the way,

    causticsCoords = gl_MultiTexCoord0.xy;;
    causticsCoords.x = fract( causticsCoords.x + float( timeValue *
causticsSpeed ) );

All of the important pattern about animating texture on terrain is preceeded
dodes.

Best Regards.

Umit Uzun
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to