Hi David,

I unattached the fract math function and all strips gone away :) I haven't
thought it was a simple bug :)

Thanks so much.
Best regards.

Umit Uzun

2008/10/17 David Spilling <[EMAIL PROTECTED]>

> Umit,
>
> It's a well known gotcha with texture repeats.
>
> Each vertex has increasing causticsCoord.x. Imagine the vertices with coord
> 0.0, 0.1, 0.2, 0.3 etc. The fragments in between any of these coords have
> _interpolated_ texcoords i.e. a fragment halfway betwen 0.0 and 0.1 vertex
> has a texcoord of 0.05.
>
> For the end vertices, you have 0.8,0.9,1.0, 1.1. The fract function turns
> this into 0.8, 0.9, 0.0, 0.1
>
> Hence a fragment half way between 0.9 and 1.0 interpolates the texcoord
> between 0.9 and 0.0, giving 0.45, not 0.95 as you would want. Between 0.9
> and "1.0", then the actual texcoord used decreases rapidly from 0.9 to 0.0.
>
> The artifact you see is all of your caustics texture, mirrored, and shoved
> into the last vertex gap.
>
> To get rid if it, try losing the "fract" instruction. There may also be
> dependencies on your texture mode (REPEAT, MIRROR, CLAMP) that you might
> need to play with depending on what your texture looks like.
>
> Hope that helps,
>
> David
>
>
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