Hi Pierre,

Thanks for the simple file examples, with these I'm able to reproduce
the problem.  I've tracked the bug down to the lack of osgParticle::
qualifiers in from of the Program entry in the osgParticle plugin,
adding the qualifier fixes the problem.

I have checked the fix into svn/trunk, could you please try it out.

Robert.

On Fri, Oct 24, 2008 at 9:41 AM, pierre haritchabalet
<[EMAIL PROTECTED]> wrote:
> Hello,
>
> there is a bug when we use an osg file to create a scene including
> osgParticle system and a geode using a shader. If the geode and shader code
> are read before the particle system, it's ok. But if the particle system is
> read before the geode and the shader, the shader is not read.
>
> In fact, the problem seems located in osgdb registry.cpp file. In the
> function bool Registry::writeObject(const osg::Object& obj,Output& fw) , we
> can see a call to loadLibrary(pluginLibraryName) (line 1256) to load all IO
> informations about osgParticle library which updates "_objectWrapperMap".
> But in this map osg::Program informations is replaced by
> osgParticle::Program's.
> So, in the osg file, if osg::program description is read after the particle
> system, osg can't call the right read function and the shader is not loaded.
>
> I join 2 osg files to show the bug.
>
> Any idea to solve that ?
> Thanks in advance
>
> Pierre Haritchabalet
>
>
>
>
>
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