It's ok now, thank you

Pierre Haritchabalet


2008/10/24 Robert Osfield <[EMAIL PROTECTED]>

> Hi Pierre,
>
> Thanks for the simple file examples, with these I'm able to reproduce
> the problem.  I've tracked the bug down to the lack of osgParticle::
> qualifiers in from of the Program entry in the osgParticle plugin,
> adding the qualifier fixes the problem.
>
> I have checked the fix into svn/trunk, could you please try it out.
>
> Robert.
>
> On Fri, Oct 24, 2008 at 9:41 AM, pierre haritchabalet
> <[EMAIL PROTECTED]> wrote:
> > Hello,
> >
> > there is a bug when we use an osg file to create a scene including
> > osgParticle system and a geode using a shader. If the geode and shader
> code
> > are read before the particle system, it's ok. But if the particle system
> is
> > read before the geode and the shader, the shader is not read.
> >
> > In fact, the problem seems located in osgdb registry.cpp file. In the
> > function bool Registry::writeObject(const osg::Object& obj,Output& fw) ,
> we
> > can see a call to loadLibrary(pluginLibraryName) (line 1256) to load all
> IO
> > informations about osgParticle library which updates "_objectWrapperMap".
> > But in this map osg::Program informations is replaced by
> > osgParticle::Program's.
> > So, in the osg file, if osg::program description is read after the
> particle
> > system, osg can't call the right read function and the shader is not
> loaded.
> >
> > I join 2 osg files to show the bug.
> >
> > Any idea to solve that ?
> > Thanks in advance
> >
> > Pierre Haritchabalet
> >
> >
> >
> >
> >
> > _______________________________________________
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> >
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> >
> >
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