Thanks Grodon.

:-)

2008/10/30 Tomlinson, Gordon <[EMAIL PROTECTED]>

>  Hi
>
> Get bounds is the local coordinates of the node.
>
> So yes any scale in the tree above the node will need to be factored in if
> you matrices that apply a scale above the node
>
>
> *Gordon*
>
> __________________________________________________________
> *Gordon Tomlinson*
>
> *Product Manager 3D
> **Email * : gtomlinson @ overwatch.textron.com
> __________________________________________________________
> *(C): (+1) 571-265-2612
> (W)**: (+1) 703-437-7651*
>
> "Self defence is not a function of learning tricks
> but is a function of how quickly and intensely one
> can arouse one's instinct for survival"
> - *Master Tambo Tetsura*
>
>
>
>  ------------------------------
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Vincent
> Bourdier
> *Sent:* Thursday, October 30, 2008 5:21 AM
> *To:* osg
> *Subject:* [osg-users] BS radius : world coordinate or local coordinate ?
>
> Hi,
>
> Just a simple question for you :
>
> When I get the Radius of a BS of a node, do I get the radius in World scale
> unit ? or is the raduis depending on the scale of the node ?
>
> for the moment I use : *node->getBound().radius() *
> node->getWorldMatrices()[0].getScale()[0]
> *But I am not sure of the result.*
> *
>
> Thanks a lot.
>
> Regards,
>
>   Vincent.
>
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