Hi,

I make a little Up of this topic for the problem :
If I get the radius of a bounding sphere on a group, all is good.
If I do it on a PAT, the BS radius is very higher. Of course the pat get
children, so it is normal that the radius if 4 times more higher.
But, the big difference is that the BS of the PAT seems to be in *world
scale coordinates. *
I need to divide it by the PAT's scale to have a good radius...

It seems very uncertain, so how can I get the BS radius, for a PAT or a node
?
(these nodes are scaled in real time, so the BS radius have to be computed
depending on it)

Thanks a lot,

Regards,
   Vincent.

2008/10/30 Vincent Bourdier <[EMAIL PROTECTED]>

> Thanks Grodon.
>
> :-)
>
> 2008/10/30 Tomlinson, Gordon <[EMAIL PROTECTED]>
>
>>  Hi
>>
>> Get bounds is the local coordinates of the node.
>>
>> So yes any scale in the tree above the node will need to be factored in if
>> you matrices that apply a scale above the node
>>
>>
>> *Gordon*
>>
>> __________________________________________________________
>> *Gordon Tomlinson*
>>
>> *Product Manager 3D
>> **Email * : gtomlinson @ overwatch.textron.com
>> __________________________________________________________
>> *(C): (+1) 571-265-2612
>> (W)**: (+1) 703-437-7651*
>>
>> "Self defence is not a function of learning tricks
>> but is a function of how quickly and intensely one
>> can arouse one's instinct for survival"
>> - *Master Tambo Tetsura*
>>
>>
>>
>>  ------------------------------
>> *From:* [EMAIL PROTECTED] [mailto:
>> [EMAIL PROTECTED] *On Behalf Of *Vincent
>> Bourdier
>> *Sent:* Thursday, October 30, 2008 5:21 AM
>> *To:* osg
>> *Subject:* [osg-users] BS radius : world coordinate or local coordinate ?
>>
>> Hi,
>>
>> Just a simple question for you :
>>
>> When I get the Radius of a BS of a node, do I get the radius in World
>> scale unit ? or is the raduis depending on the scale of the node ?
>>
>> for the moment I use : *node->getBound().radius() *
>> node->getWorldMatrices()[0].getScale()[0]
>> *But I am not sure of the result.*
>> *
>>
>> Thanks a lot.
>>
>> Regards,
>>
>>   Vincent.
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
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